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Monthly Archives: February 2014

En Garde! — Nidhogg

A tl;dr Haiku Stab, run, then stab more. If that don’t work, punch their face. Also, giant worms.   Fencing is cool. It’s all about speed, skill, and split-second tactics. Fencing is also about dive kicks, if Nidhogg, an indie action game for the PC by Messhof, is to be believed. And it is, as I can’t imagine a world where I would mistrust a game that lets me stab pixel men. Gameplay 8.0 / 10 Fans of classic game difficulty will like Nidhogg‘s style of teaching gameplay mechanics. The player is thrown in a room with an enemy who wants to kill them. If they die, they die. No additional hints are given, no overlaid text instructs the player how to avoid being disarmed and run through. For non-purists, this type of unforgiving trial by fire teaching style can extend the learning curve of the game by a few ...

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Waving the Flag — The Banner Saga

A tl;dr Haiku That flapping banner. You’ll know it when you see it. You’ll know it REAL well.   Psst. Hey. Come over here. You like flags? All flappin’ around in the wind and bein’ colorful? Good. ‘Cause I’ll do ya one better. I gotcha some banners right here. That’s right. A whole barrel of banners. They’re like flags, only longer. Also, they’re a thematic component of The Banner Saga, a strategy game for the PC by Stoic. But that’s getting into dicier details. Sure, they might not fly right in the rain, or they’ll be yanked off a mast by a stiff breeze, but hey — they look good and that’s what’s important. ‘Cause when we’re talking about The Banner Saga, that seems to be the idea.   Gameplay 7.0 / 10 The Banner Saga is a turn based, grid mapped strategy game which spices its combat two ways. ...

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