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Monthly Archives: August 2014

Aritana and the Harpy’s Feather

A tl;dr Haiku Creative features Brought down by irksome controls. Has some good tunes, though.   Back to indie games! Back to platformers! Back to punching holes in dry wall! Aritana and the Harpy’s Feather is an indie adventure game for the PC by Brazilian developers, Duaik Entretenimento. The main draw of the game is its mechanic of being able to swap between two stances for either speed or power. Like the game, I also swapped between stances. Only instead of speed and power, it was contentment and seething rage.   Gameplay 7.0 / 10 For those who are fans of letting the game teach through gameplay rather than tutorials, Aritana has that in spades. Heck, Aritana doesn’t even have instructions! It just kinda lets things kill me and trust I won’t be daft enough to do the same thing again. And, as a sign of respect, I prove that ...

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Going into Default — Bravely Default

A tl;dr Haiku Turn based RPG With a lot of extra turns. Yep. This seems legit.   I enjoy JRPGs, for the most part, but even I can admit they have a tendency to get tedious after a while. It’s the turn-based combat: having to take one turn, then wait for the enemy to take their turn, then taking just one turn again… it gets slow. There’s not enough killing things going on. This is part of the reason why Bravely Default, a JRPG for the 3DS developed by Silicon Studio and Square-Enix, was so enjoyable for me: it’s core combat mechanic is based around taking a bunch of turns all at once. Gameplay 8.5 / 10 Bravely Default hits a lot of the typical bases concerning JRPGs: changeable classes, a grind-based leveling system, equipment, the whole shebang. What sets it apart is its system for combat. When selecting which ...

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